AI Insights · Timothy · October 2021
Top 5 Cat Games on Android in Latin America Q3 2021
The third quarter of 2021 saw significant performance trends among the top 5 cat games on Android in Latin America, with notable changes in downloads, revenue, and active users.
The third quarter of 2021 showcased intriguing performance trends for the top 5 cat-themed games on the Android platform in Latin America. Here are the key insights from Sensor Tower data:
My Cat - Virtual pet simulator from Appsyoulove experienced fluctuating weekly downloads, peaking at approximately 34.6K in the last week of September. The game's weekly revenue saw a gradual decline from $5.7K at the end of June to around $3.8K by the end of September. Active users showed a notable increase, rising from 122K at the end of June to 150K by the end of September.
My Talking Angela 2 by Outfit7 Limited had an impressive start with downloads reaching over 2.2M in mid-July, though this number gradually declined, ending the quarter at around 554K. Revenue peaked at $8.2K in early August before tapering off to approximately $2.4K by the end of September. Active users also saw a downward trend, starting at over 5.3M in early August and ending at around 2.4M in late September.
The Battle Cats by PONOS Corporation showed a significant spike in weekly downloads, peaking at 203K in the week of September 20. Revenue also saw a notable increase, reaching $8.6K in the same week. Active users followed a similar trend, rising from 40K at the end of June to 227K by the end of September.
My Talking Tom 2, another hit from Outfit7 Limited, maintained a steady download rate throughout the quarter, averaging around 500K downloads per week. Weekly revenue hovered around $2.6K, with minor fluctuations. Active users remained relatively stable, starting at 6.3M in late June and ending the quarter at approximately 6M.
Talking Tom Gold Run also by Outfit7 Limited, saw weekly downloads peak at 512K in late June before gradually declining to around 337K by the end of September. Revenue remained consistent, averaging around $1.7K per week. Active users showed a slight decline, starting at 5.7M in late June and ending at approximately 4.9M in late September.
These insights, derived from Sensor Tower data, provide a detailed look at the performance of these popular cat-themed games. For more comprehensive insights, visit Sensor Tower.